Hardware and Gear

Published on March 19th, 2018 | by gareth

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NVIDIA Reveals Cinematic Real Time Rendering At GDC

This looks like a game changer for NVIDIA. I cannot wait to see it in action in upcoming games. We have staff on site at GDC and will work to get more news for you. The full release is below.

NVIDIA RTX Technology Realizes Dream of Real-Time Cinematic Rendering

Decade of Development in Algorithms and GPUs Leads to Giant Leap

in Computer Graphics

Today at GDC NVIDIA announced NVIDIA RTX™, a ray-tracing technology that brings real-time, cinematic-quality rendering to content creators and game developers. NVIDIA RTX is the product of 10 years of work in computer graphics algorithms and GPU architectures. It consists of a highly scalable ray-tracing technology running on NVIDIA Volta architecture GPUs.

 

GDC Demos
Industry leaders such as 4A Games, Epic, Remedy Entertainment and Unity are featuring NVIDIA RTX in their technology demonstrations at this week’s Game Developers Conference, in San Francisco. They are showing how real-time ray tracing can provide amazing, lifelike graphics in future games. And because RTX supports Microsoft DirectX Raytracing, the groundbreaking technology will be enjoyed by Windows users everywhere.

 

Introducing GameWorks for Ray Tracing

To allow game developers to take advantage of these new capabilities, NVIDIA also announced the NVIDIA GameWorks™ SDK will add a ray-tracing denoiser module.

Supported in Microsoft DirectX Raytracing API

Architected to support ray tracing through a variety of interfaces, NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX® Raytracing (DXR) API.

Long considered the definitive solution for realistic and lifelike lighting, reflections and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Real-time ray tracing replaces a majority of the techniques used today in standard rendering with realistic optical calculations that replicate the way light behaves in the real world, delivering more lifelike images.

 

 


About the Author

Syndicated movie & game critic, writer, author and frequent radio guest. His work has appeared in over 60 publications worldwide and he is the creator of the rising entertainment site and publication “Skewed and Reviewed”. He has three books of film, game reviews and interviews published and is a well-received and in demand speaker on the convention circuit. Gareth has appeared in movies and is a regular guest on a top-rated Seattle morning show. He has also appeared briefly in films such as “Prefountaine”, “Postal”. “Far Cry”. and others. Gareth is also an in-demand speaker at several conventions and has conducted popular panels for over two decades.



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