Hardware and Gear

Published on March 22nd, 2022 | by gareth


NVIDIA Launches Omniverse for Developers

Looks like some great things ahead for NVIDIA and their fans.

Along with the avalanche of news coming out of the GPU Technology Conference (GTC), comes NVIDIA news from the Game Developers Conference (GDC) in the form of the new NVIDIA Omniverse for Game Developers and new games that support DLSS.


NVIDIA Launches Omniverse for Developers: A Powerful and Collaborative Game Creation Environment


NVIDIA today announced the launch of new NVIDIA Omniverse features that make it easier for developers to share assets, sort asset libraries, collaborate and deploy AI to animate characters’ facial expressions in a new game development pipeline.


Game development pipelines are becoming increasingly complex as artists and designers work to exceed gamers’ expectations for enormous, immersive worlds. Global teams of artists work to build massive libraries of 3D content — a labor-intensive, time-consuming process made more challenging when incorporating realistic lighting, life-like physics and AI-powered technologies.


Omniverse addresses these challenges and helps game developers build photorealistic, physically accurate games more seamlessly by connecting artists, their assets, and software tools in one powerful platform. The collaborative aspect of Omniverse can dramatically decrease iteration time on critical design decisions, expediting project completion.


With the NVIDIA Omniverse real-time design collaboration and simulation platform, game developers can use AI- and NVIDIA RTX-enabled tools, or easily build custom ones, to streamline, accelerate and enhance their development workflows. Components featured in the Omniverse platform for game developers include:

  • Omniverse Audio2Face, an NVIDIA AI-powered application that enables character artists to generate high-quality facial animation from just an audio file. Audio2Face now supports full facial animation and artists will have the ability to control the emotion of the performance as well. With Audio2Face game developers can quickly and easily add realistic expressions to their game characters, which can facilitate a stronger emotional connection between the gamer and the game characters, expanding immersion.
  • Omniverse Nucleus Cloud, now in early access, enables one-click simple sharing of Omniverse scenes, removing the need to deploy Nucleus locally or in a private cloud. With Nucleus Cloud, game developers can easily share and collaborate in real time on 3D assets among internal and external development teams.
  • Omniverse DeepSearch, an AI-enabled service now available for Omniverse Enterprise subscribers, that allows game developers to use natural language inputs and imagery to instantly search through their entire catalog of untagged 3D assets, objects, and characters.
  • Omniverse Connectors are plugins that enable “live sync” collaborative workflows between third-party design tools and Omniverse. The new Unreal Engine 5 Omniverse Connector allows game artists to exchange USD and material definition language data between the game engine and Omniverse.


Learn more about NVIDIA Omniverse. See the NVIDIA Omniverse of Developers Press Release here.


Ghostwire: Tokyo Launching With RT, Gets up to 2X performance boost with DLSS

When Ghostwire: Tokyo launches March 25th, GeForce RTX gamers will be able to enjoy beautiful ray-traced reflections and shadows and can activate NVIDIA DLSS for an up to 2X performance boost.


Evil Dead: The Game Gets NVIDIA DLSS On May 13

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Paradise Killer is up to 60% Faster at 4K Thanks to a DLSS Update

Gamers can return to Paradise Island in the open world detective game Paradise Killer. GeForce Gamers can experience the game’s vibrant island with ray-traced reflections and performance-accelerating NVIDIA DLSS. When both are enabled, image quality is dramatically improved, and performance increases by up to 60% at 4K.


About the Author

Syndicated movie & game critic, writer, author and frequent radio guest. His work has appeared in over 60 publications worldwide and he is the creator of the rising entertainment site and publication “Skewed and Reviewed”. He has three books of film, game reviews and interviews published and is a well-received and in demand speaker on the convention circuit. Gareth has appeared in movies and is a regular guest on a top-rated Seattle morning show. He has also appeared briefly in films such as “Prefountaine”, “Postal”. “Far Cry”. and others. Gareth is also an in-demand speaker at several conventions and has conducted popular panels for over two decades.

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